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Post by teleporter on Sept 26, 2003 13:00:36 GMT -5
Hello, i was working on this map editor that now is almost fully functional: www.teleportmedia.com/conquista/Editor.htmlThe tile's engine is done, i just have to program the file operations: save & load. It has an unlimited undo stack and 3 zoom levels. Now i'm working on the logic engine, that features a scripting language to create almost any on-line turn-based strategy/economy game. I'll finish in a few days and will show you how it works. Is anyone interested in creating sprites and tiles for a game in this engine? The system will be able to load several sets of sprites, tiles and rules. Critics and proposals are welcome. Bye!
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Trowa
Junior Member
Posts: 65
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Post by Trowa on Sept 26, 2003 13:45:52 GMT -5
Will this allow you to output a series of files containing the elements that make up the map?? eg. 'beachmap.txt' containing the array, and 'beachtiles.swf' containing the tiles??
Is the entire engine written in actionscript?? I've seen and worked on some really impressive graduate work done in flash, but running a game creation engine as well as executing the game in a seperate engine seems to me to be a bit much in terms of what flash can do to a reasonable standard. But if you can do it then i'm definately interested in how this project turns out.
i'd be interested to see this implemented as a stand alone application.
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Post by teleporter on Sept 26, 2003 14:41:55 GMT -5
Yes, the idea is to have several binary map files stored in the server. I'm using PHP/PHPObject/MySQL to load those, and have already made some tests that work pretty good. ActionScript is slow and ugly to program, but it's powerful enough for a turn-based game engine. The main problem i found was initializing the map, but I realized the way to chop the process into several tasks that are carried out in the main loop. Now the engine and so the editor can create any sized map, but 512x512 maps or lower are prefered because of initialization time lol. Once I finish the logic engine, i'll work on something like an online game studio, that will allow building sets of tiles (thinking on an online pixel paint application), build maps with those tiles, and to program the rules (objetcs, behaviors, events) with the scripting language... a scripting language inside another scripting language is weird, but it works with incredible results! Once I finish feeding the instruction set i'll show a demo. Thx. I'm interested, do you have something to show of that you have made? Now I'm thinking about how to protect the engine from hackers... do you have any idea? Hehe, sorry for making this topic about programming. Pixelation used to have a great programming forum long ago, hope they open it again.
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