I'm having a hard time choosing which idle/breathe anim I should use in a game I'm working on. Please vote on the crouching order you think looks best. (The images are numbered in the same order as the poll alternatives appear)
Personally, I think they'd look better if the head didn't bounce up & down =X There's something uncomfortable about that motion. I'm just thinking of my own neck doing that.. ouch =P Otherwise, I think he looks really cool.. Nice coloring job I think, and I think the anatomy is accurate too.
I like em. But I definantly think the 3rd is the best and most natural. By having the head raise first, it signals his intention to stand up straight. It's just like how a real person will raise their head and look before standing. But likewise, a person will drop their body before they drop their head to relax when they sit.
I have to say it has a distinct style. If you emphasize it in the other game elements like background it could come out really cool. I don't really agree with nemesis's assessment for two reasons. First (depending on whether other elements of the game reinforce it) it would reduce that distinct style. Secondly, I don't think it's important to show breathing while wearing heavy armor.