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Post by robotriot on Sept 20, 2003 14:27:41 GMT -5
just experimenting a bit for a potential game. here goes: self c&c: i think the ship is too large for a player craft and the tile should be darker and contain smaller cracks to relate better to the ship's size.
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Post by Lord Graga on Sept 20, 2003 16:30:23 GMT -5
to me, it seems like that there is a "evil" dark dot that creates a unneccesary tiling effect.
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Post by robotriot on Sept 20, 2003 17:05:09 GMT -5
you're right, i redid the tile: this should tile better i hope.
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Post by cybershark seven on Sept 20, 2003 18:13:40 GMT -5
very good tiling, and an awesome ship to boot.
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Trowa
Junior Member
Posts: 65
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Post by Trowa on Sept 20, 2003 18:30:32 GMT -5
That tile is really really good now that you've taken out that dark spot, the tiling is only noticable with a lot of concentration great work!!!
The ship is great as well, although it is a little difficult to distinguish between the lighter shades on the front of the ship and those on the ground tile. But once it's scrolling this won't be an issue. Thats all i can find to crit, hardly a crit at all really.
also the shadow looks like it is displaced by the ground tile, although it isn't. i suppose it's because the darkest shade on the tile is near to the shadow giving the illusion that the shadow is distorted by the ground in those areas. was this intentional, because it looks great.!!
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Post by robotriot on Sept 20, 2003 19:21:35 GMT -5
heh, i did another tile, although that made the grid more visible i fear, no good :/ plus i badly animated that thingy in flash, although flash isn't really any good for pixel stuff. slow and not very precise. anyway, here it is. trowa: no, the shadow displacement by colourtones wasn't intentional
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Post by feint on Sept 20, 2003 21:47:37 GMT -5
The ship design is very nice heh, as is the shading, etc No real crit except that it -sorta- blends in with the ground, outline-wise It may just be me though Nice work heh
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Post by Lord Graga on Sept 21, 2003 4:10:31 GMT -5
Nice little flash demo.
Try to make the shadow a pixel or two bigger when the ship floats to the ground
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Trowa
Junior Member
Posts: 65
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Post by Trowa on Sept 21, 2003 5:33:01 GMT -5
nice demo, the ship works well on a scrolling bg. IMO flash is really good for pixel work, you just have to take the compression settings off, and run it at a high frame rate. Director is better by a mile though
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Post by robotriot on Sept 21, 2003 7:38:32 GMT -5
lord graga: i tried that, it looked strange though. trowa: flash just wasn't made for handling pixel graphics, i feel it slows down when it has to move big bitmap graphics, no matter what the framerate is. plus, placing graphics within a scene really is a pain in the ass. even when i select 'align at pixels' (or whatever this option is called in the english version), it sometimes places new graphics between the actual pixel grid, etc. also, flash likes to include additional pixel errors in the published version (not visible in .fla preview), like take a look at the font here at the end of the movie, some pixel rows are missing/doubled. so in conclusion, flash is not very useful for pixelstuff if you ask me i use it only because it's way easier to animate than with image ready. speaking of which, here's a boss-type enemy (although a little small) i animated in image ready today. not finished yet (tracks, smoke).
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Post by TwistidChimp on Sept 21, 2003 8:34:19 GMT -5
Cooool, digging that boss enemy,
cant wait to see that fire and smoke animated ;D hehe guess I'll have to wait for the finished version. really gonna have to try my hand at some animation.
inspired......must.....go.....animate......
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Post by robotriot on Sept 21, 2003 9:08:03 GMT -5
i just updated the flash, now including (badly) animated smoke. i just can't be bothered drawing more/better frames atm click me
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Trowa
Junior Member
Posts: 65
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Post by Trowa on Sept 21, 2003 9:21:02 GMT -5
Are these shmup sprites all gonna be for the same game?? it's gonna look real sweet if they are..
I just opened up your swf of the 'elite pigs' in flash, and i noticed that you have very large amounts of transparency around each image especially that tower image, flash is crap at rendering layered transparencys within bitmaps so that is part of the reason that it sometimes slows down. But having said that, i couldn't get your movie to run at anything over 30 frames per second, which seems really odd... i have a game called 'the nine' which was made in flash by a mate of mine from uni and it is a huge rpg which spans 2 cds, with graphics done by the NCCA, and that runs at a sweet 80 fps even with loads of enemys on the screen... so i have no explanation of why your animation would run slower, but it does.. odd that.
As for the fonts issue, i prefer to make my own fonts specifically for a project, so i don't usually get any problems, but it is definately a problem when relying on flashs own text.
get yourself a copy of director and see the light!! you could even stick some realtime 3d backdrops in there, lurverly.!!
That boss ani is real nice, i especially like the little turret/periscope thing that comes out to have a look around.!
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Post by iopred on Sept 21, 2003 22:39:32 GMT -5
As for the Flash thrashing, flash can handle pixel graphics very well, and it actually displays them faster than vector graphics.
If you put a 1 px border around the image, that avoids any warping of edge pixels, and as long as you make sure the image stays on integer x/y values (eg 4,2 instead of 4.2,1.7)
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Post by Ndeal on Sept 22, 2003 14:27:01 GMT -5
Oh R'triot thats so f**king gorgeus.. ya know.. maybe we could team up and finish this project.. ermm.. if ya want to, of course. I think you know my old dodonpachi works.. and i think you know the quality of my sprites, they are not as good as yours but i think i can mimic your style perfectly. so.. waddayathink dood?
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