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Post by nvision on Nov 30, 2003 19:13:20 GMT -5
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sYnister
New Member
Satchel and the Kid's father
Posts: 6
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Post by sYnister on Nov 30, 2003 20:08:56 GMT -5
/me dryhumps nvision you already know what i think. carry on sweetness
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Post by pixelfish on Nov 30, 2003 20:32:44 GMT -5
looks great, but when the chin hits the ground in the death anim, it sort of catches.
sorry for lack of progress on this, i've been real out of it- i nearly finished the crouch sprite, and then my computer crashed and i checked back and the file was corrupted, so... no crouch. i'll get to working on stuff, though. or i'll try.
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Post by Omenith on Nov 30, 2003 21:50:20 GMT -5
Wow. I really like the transitions, during the fall, especially the left hand. Though maybe he kicks out too much? This is outta my league to give some real C+C though. Excellent work!
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bo
Full Member
IM A GOD... mabe
Posts: 175
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Post by bo on Dec 1, 2003 4:55:11 GMT -5
in the death animation he first is knocked back and then falls foward. shouldnt he fall backward? other than that its great. i just want to know how it will look with your totaly diferent art styles when satchel battles a spirit?
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Post by samson on Dec 1, 2003 13:08:19 GMT -5
in the death animation he first is knocked back and then falls foward. shouldnt he fall backward? Clearly, Bo, this is evidence of a second gunman. The first shot, from the depository, knocks him backward, and the second shot from the grassy knoll knocks him forward again. Trust no one.
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Ultim
Full Member
Posts: 158
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Post by Ultim on Dec 1, 2003 16:55:25 GMT -5
Hahaha
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Post by junipero on Dec 2, 2003 20:29:24 GMT -5
his feet look weird in the death animation - they stay static for the second half. it doesn't stand out really, but it's a detail that could use work also, the swipe lines could be way more dramatic - i don't think 1 pixel lines will have much effect. very cool looking character!
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Ultim
Full Member
Posts: 158
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Post by Ultim on Dec 2, 2003 21:50:03 GMT -5
Make the burp cloud spew out in a stream that curls out on itself, if that makes any sense... Should have a shape like this when done- __ 0 0 / ) < =====o \__)
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