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Post by ramirez on Sept 25, 2003 5:41:33 GMT -5
You cackle? Obviously you don't know anything about Multimedia Fusion. Perhaps the last version you tried was 1.2? Very buggy indeed, but the current version kicks any other Game Creation Utility's ass. And I cand find a link to an ownage game or two to prove it. As Janus said, he is not looking for any other software for developing his game. You have no idea how hard he has worked on this game. You should realize that he just don't change the platform because someone says him so.
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Omega
New Member
( ( Agl. * 2 ) / Def. ) * 8 = Evasion
Posts: 11
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Post by Omega on Sept 25, 2003 9:16:44 GMT -5
Yeah, this game is coded in RPG Maker, but there's nothing wrong with that, in my opinion. An RPG is only as good as you make it. Sure, there's Fury2 and Sphere, which are far more powerful, but have you ever seen a good team working on a good game made with any of those makers? 98% of all games in the community are made with RPG Maker 2000 or 2003, which makes it absolutely possible for my RPG to become one of the greatest ever seen by the community. Also, I'm not using RPG Maker's default battle system, or default menu system, everything will look and feel like a completely original RPG, because that's exactly what it's gonna be. Still, I share your opinions about other engines being more powerful (And Multimedia Fusion is totally r0x0r, I have it myself as well, but I wouldn't think of coding an entire RPG in it). However, I'm continuing this RPG in the engine it has, and I'm still looking for people who want to help out. So please, help me out here, because if you'd take a look at the quality of anticipated games in progress, you'd find Tetra Valor to be an impressive one. An engine isn't going to change anything about that.
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Post by DragonSlayer on Sept 25, 2003 9:27:06 GMT -5
You can do excellent games with RPGmaker and they can be so good that you can barely tell that they are made with RPGmaker. What I've heard about Tetra Valor so far and what I've seen of it sounds and looks really awesome. If someone here thinks that it's wrong to push the limits of Rm2k3, too bad Afterall, it's the factors like story, gameplay and musics which does the game. And this game has these factors in order, so I don't think there is anything wrong to ask someone to join the project and try to make as good game as possible with rm2k3. You can make even more powerful games than SNES games are and that's enough for me. You don't need any super good engine to make a great game, agreed?
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Post by Dogmeat on Sept 25, 2003 9:30:16 GMT -5
Omega, i told ya i'd help, send me a message telling me what you want me to do, otherwise I have a flash game I'm going to start working on.
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Post by Dark Phoenix on Sept 25, 2003 10:24:48 GMT -5
RM2K/3 DOES suck, though. I use it, but I hate it. Hopefully Fury2 is done soon so I can use that.
But that's off-topic. You guys know I'd help, but you won't need MY help. You've got people to do all the things I can do, and I'm busy anyway (need some d**ned spriters!).
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Post by ramirez on Sept 25, 2003 10:55:23 GMT -5
RM2K/3 DOES suck, though. I use it, but I hate it. Hopefully Fury2 is done soon so I can use that. But that's off-topic. You guys know I'd help, but you won't need MY help. You've got people to do all the things I can do, and I'm busy anyway (need some d**ned spriters!). The only bad thing about is the lack of a (even a simple) script language and direct drawing of text into a screen. Of course few other additions wouldn't be bad, as showing hero names "\n" in the menus etc. With an inspiration and skill you can do pretty amazing stuff even with rm2k/3, games as Tetra Valor or Final Dreamer are proofs that it can. I have never actually had problems looking spriters, and if your game looks promising enough, spriters comes to you or something.
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Post by Dark Phoenix on Sept 25, 2003 11:37:50 GMT -5
I've had spriter problems from DAY ONE. First it was because I was new and no one knew me, then it was because everyone had this crazy illusion that "I could do the sprites myself" because I was a half-decent editor, then finally now I just get ignored when I ask for spriters.
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Post by xanthier on Sept 25, 2003 15:44:57 GMT -5
You cackle? Obviously you don't know anything about Multimedia Fusion. Perhaps the last version you tried was 1.2? Very buggy indeed, but the current version kicks any other Game Creation Utility's ass. And I cand find a link to an ownage game or two to prove it. I'd like to see those links....never used MMF only GF
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Omega
New Member
( ( Agl. * 2 ) / Def. ) * 8 = Evasion
Posts: 11
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Post by Omega on Sept 26, 2003 1:52:26 GMT -5
Multimedia Fusion is good, but not for creating RPGs. Anyway, you guys should dive in the RPG-making community and find out how good Rm2k(3) games can be.
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Post by Beaker on Sept 26, 2003 10:57:58 GMT -5
RPG Maker is good if you don't have a lot of experience - that's what it was made for. I tried it after I spent a summer making a game in sphere, but I just couldn't handle the limitations. Of course makers which use languages (sphere and ika for example) take time to learn, but once you get the hang of it, it's awsome (eg: There are three 3d demos so far for sphere, one of which has turned into a game in progress).
I don't see anything wrong with this game being made with RPG Maker. It doesn't matter what it was made in as long as it turns out good in end.
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Post by ramirez on Sept 26, 2003 11:00:41 GMT -5
RPG Maker is good if you don't have a lot of experience - that's what it was made for. I tried it after I spent a summer making a game in sphere, but I just couldn't handle the limitations. Of course makers which use languages (sphere and ika for example) take time to learn, but once you get the hang of it, it's awsome (eg: There are three 3d demos so far for sphere, one of which has turned into a game in progress). I don't see anything wrong with this game being made with RPG Maker. It doesn't matter what it was made in as long as it turns out good in end. If I'm not completely wrong, after Tetra Valor, Omega is going to use Fury2.
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Post by Alonso on Sept 26, 2003 11:13:25 GMT -5
I might be willing to sprite some things for this game (not that I want to take over the spriting job, I am far too busy with my game). E-mail me if you're interested: vaughliblen at hotmail.com If you want to see some work I've done in the past, visit this URL www.natomic.com/game.asp?id=12 or this one too www.natomic.com/topic.asp?id=10976.
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Post by Messenger RI on Sept 26, 2003 11:47:28 GMT -5
I'd love to help, but you'd prolly want someone more experienced than me anyway. I use RM2K3 and I love it. It is an awesome program for those who can't code or aren't very experienced in those things at all. And plus, it's an RPG. It's all about storyline anyway. Well, almost all about storyline. Actually, do you have a summary for you storyline that you could post?
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Post by xan on Sept 26, 2003 21:12:34 GMT -5
I've had spriter problems from DAY ONE. First it was because I was new and no one knew me, then it was because everyone had this crazy illusion that "I could do the sprites myself" because I was a half-decent editor, then finally now I just get ignored when I ask for spriters. i will try, that's best i can do. what do you need?
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Post by Dark Phoenix on Sept 26, 2003 22:39:13 GMT -5
Map sprites. A LOT of map sprites (my game has a class system, so it's 4 characters, 22 classes per character = 88 sprites in total ).
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